Thursday, March 22, 2012

Modeling Reality with Virtual Worlds

     A virtual world is an interactive simulated environment accessed by multiple users through an online interface. It is a representation of reality while being more simple than the real world (Lecture). They can be used for commercial gaming, socializing/ online community building, education, political expression, and military training to name a few (VWR). As like anything else, it has its pros and cons. Some pros include employees meeting in virtual worlds from the privacy of a company's own network and a way for anyone to explore and experience in a way not possible through other media (CNN). Some cons include a sense of "lack" of human contact that could lead to feelings of isolation and some conversations and interactions were sought out to be disturbing at times. There are also strip clubs and other raunchy places, obviously not appropriate for children (VWR).
     Virtual worlds definitely foster creativity. A way in which this is accomplished is by being able to "design" your house for example. You can pick out your own furniture. Also, in terms of shopping, you can pick out your favorite styles of clothing and really express your creative side. On a more professional scale, I think that virtual worlds in the future are definitely going to dominate "in-office" meetings. It will save transportation costs, time, and energy.




1. http://www.virtualworldsreview.com/info/whatis.shtml
2. Virtual Worlds Lecture Notes
3. Going to the Virtual Office in Second Life, CNN.com: Nov 5, 2009 http://www.cnn.com/2009/BUSINESS/11/05/second.life.virtual.collaboration/index.html

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